• SAMURAI
  • This is a real-time game model of a stylized Samurai character I've made recently, basing on the concept 

    You can check out this project on my Artstation as well. 

    The model is around 30k tris. It was sculpted in Zbrush; retopolody, UVs and rigging were done in Maya; baking and texturing in Substance Painter; and, finally, Marmoset was used for rendering and presentation.

    Hope you like it!
  • Close-ups:
  • Wireframe:
  • WIPs:
  • Making high-poly in Pixologic Zbrush
  • A simple rig in Autodesk Maya for posing
  • Texturing in Allegorithmic Substance Painter

  • Thanks for watching!

    Follow me for more artworks, process tips & WIPs: