Todo TV Commercial 2016

  • Todo TV Commercial 2016
  • I have worked on
    Modeling: Todo Characters, monster arm, some props, and (Reshape)Car
    UV mapping and Texturing: Todo Characters, monster arm, some props, and Todo Car
    Shading: Todo Characters, monster arm, some props, and Car
    Lighting: Four shots in first copy and Eight shots in the second copy
    Software used: 3ds max, Vray, Zbrush, Adobe After Effects, Adobe Photoshop​​​​​​​.

  • TODO Brownies


  • TODO Bomb

  • lighting
  • lighting
  • I don't work on the chain
  • I don't work on the hat
  • reshape the model , uvmap , shading , textureing
  • Boss Beret modeling,texture,shading 
  • modeling,texture,shading 
  • modeling,texture,shading 
  • modeling,texture,shading 
  • - THANKS FOR WATCHING -